ANALYSIS OF SCIENTIFIC AND PRACTICAL ACHIEVEMENTS IN THE SPHERE OF REVERBERATION EFFECTS GENERATION

Authors

  • A.V. Zarodiuk
  • T.A. Likhouzova

DOI:

https://doi.org/10.34185/1562-9945-5-160-2025-02

Keywords:

reverberation, acoustic characteristics, procedural generation, machine learning, computer games

Abstract

The study addresses the problem of creating realistic reverberation sound effects in computer games. The primary features of existing reverberation generation methods are outlined, including the complexity of manual sound parameter adjustments, the static nature of models, and limited adaptability to the geometry of the game environment. It was determined that the problem of creating realistic reverberation effects for computer games is achievable only when using modern approaches that reduce manual tuning and increase the adaptability of sound parameters. Based on the analysis, it was determined that there are significant obstacles that reduce the realism of acoustic accompaniment using available methods.

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Published

2025-07-01