PROSPECTS FOR THE USE OF GAME ENGINES FOR MODELING THE OPERATION OF INDUSTRIAL EQUIPMENT
DOI:
https://doi.org/10.34185/1991-7848.itmm.2025.01.051Keywords:
game engines, modeling, classification, industrial equipment, Unreal Engine, Unity, Godot.Abstract
This investigation analyzes the possibilities of using game engines to simulate the operation of equipment in technical fields. The investigation discusses the main approaches to classifying engines based on the parameters of spatial representation (2D and 3D), the power of the physical core, and programming methods (classical and visual). This approach allows us to objectively assess the functionality of individual engines and their suitability for specific tasks. Three popular engines - Unreal Engine, Unity and Godot - were selected for practical analysis, and the results of the study are presented in the form of a comparative table. Based on the analysis, it is concluded that the Unreal Engine, due to its powerful physical model and visual programming capabilities, is the best option for simulating complex physical processes in industrial environments.
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