СИСТЕМА ІНТЕЛЕКТУАЛЬНОЇ ВЗАЄМОДІЇ НЕІГРОВИХ ПЕРСОНАЖІВ НА ОСНОВІ ХАРАКТЕРИСТИК ОСОБИСТОСТІ

Автор(и)

  • Kateryna Ostrovska
  • Oleksii

DOI:

https://doi.org/10.34185/1991-7848.itmm.2022.01.043

Анотація

The work is devoted to the implementation of a library for intellectual interaction between non-player characters based on the characteristics of their personality. the following results were obtained: 1) the analysis of theoretical information was carried out, and the requirements for the system were identified; 2) the architecture of the system was designed, its database, algorithms, class diagram; 3) implemented algorithms for building relationships between characters using fuzzy logic; 4) the construction of a graph reflecting the social connections between the characters has been implemented.

Посилання

Mateas M. Expressive AI: Games and Artificial Intelligence. // Level Up: Digital Games Research Conference. Netherlands, 4-6 November 2003 / The Georgia Institute of Technology, 2003. – P. 320-334.

Stern A. AI Beyond Computer Games // AAAI Spring Symposium , 18–22 July 1999 / AAAI Press, 1999. – P. 77-80.

Опубліковано

2022-05-18

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